POV-Ray : Newsgroups : povray.general : Overlaping objects with different ior values : Re: Overlaping objects with different ior values Server Time
5 Aug 2024 22:15:18 EDT (-0400)
  Re: Overlaping objects with different ior values  
From: Micha Riser
Date: 21 Jul 2002 12:51:19
Message: <3d3ae686@news.povray.org>
Rafal 'Raf256' Maj wrote:

> Micha Riser <mri### [at] gmxnet> wrote in news:3d3a6e8b@news.povray.org
> 
>> sphere{<-1,0,0>,2 pigment{rgbt 0.8} finish{ior 1.5}}
>> sphere{<1,0,0>,2 pigment{rgbt 0.8} finish{ior 1.2}}
>> How does POV-Ray handle this? In the intersection of the spheres there
>> are two ior values defined. Which one does POV use?
> 
> If You have i.e. big box (A) and small (B) placed like :
> 
> aaaaa
> abbba
> abbba
> abbba
> aaaaa

This case is clear as B is compleatly inside A. But what happens if A and B 
only partly overlap?

> 
> If You talk about two _ideal_ same objects in same space like
> sphere { 0 1 } and sphere {0 1 } - this will always result errors, not
> only in interior
> 

No, that's not was I meant. Look closer at my example scene above.

- Micha


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